With so many buzzwords and acronyms flying around in the field of learning and development, eLearning will soon need its own dictionary. To help you navigate this rapidly growing new world, we have created a complete guide to the learning and development buzzwords, which you can casually drop into conversations and sound like you know what you’re talking about.
A-Z Of Learning and Development Buzzwords
24/7 Access
One of the key benefits of e-learning is the power to make the learning experience available anytime and anywhere. This is a great for global organizations, distributed workforces, remote staff and any other business that might operate outside of the standard 9-5 hours.
70:20:10
The 70-20-10 model asserts that learners get 70% of their knowledge on the job, 20% from interactions with others, and 10% from formal education. But what does this mean for eLearning? Well, it presents a case for a blended learning approach, where organizations go further to create effective experiential and social learning opportunities alongside engaging ‘formal’ or structured learning experiences.
360°image/video
360° images and videos are exactly as you might imagine: panoramic images or videos that a learner can explore or interact with. Users can click and drag to view a scene as if they were the photographer looking left, right, up, down and even zooming in and out. 360° images and videos are a great asset in product training. Check out how we created a 360 view of a car for Kia Motors in support of their latest vehicle release.
Accessibility
We think this is one of the most important learning and development buzzwords. Learning that is accessible to all should be a number one priority for organizations looking to roll out successful training. Disabilities come in a range of forms, from visual to neurological, so it’s super important to implement eLearning courses that are made with accessibility in mind. Examples of accessible content include the use of alt tags for images, the ability to resize content or zoom in, and keyboard navigation – to name a few!
Active learning
In active learning, individuals are actively involved in the learning experience. Examples of active learning include discussions, peer teaching, role playing, game-based learning and peer reviews. The idea of this approach to learning is that learners absorb information better through collaboration and interaction.
ADDIE (Analysis, Design, Development, Implementation, and Evaluation)
A cute name for a dog, but also an instructional design methodology for developing learning resources. ADDIE provides a process for designing and developing course content with a focus on continuous improvement throughout.
API
An API acts as the middle man between two programs, helping them to communicate with one another. It’s a bit like an adapter plug that makes sure another plug can go in the right socket. We design all of our solutions with an API to connect to the apps you already use, making integration with your current programs much easier.
Articulate Storyline
Articulate Storyline is a piece of software used for creating interactive courses. This is also known as an eLearning authoring tool, and can be used to design multimedia rich and highly interactive digital learning courses. A firm fave of our content team!
Articulate Rise
Articulate Rise is another web-based authoring tool that is used to create responsive courses for any device. This is particularly important for mobile-first digital learning courses, which are delivered on mobile devices such as smartphones and tablets.
Asynchronous learning
Asynchronous learning is a common method in online or eLearning. It gives individuals the flexibility to learn in different times and places, rather than within a group in a formal setting. This is by far one of the biggest benefits of eLearning, giving employees or students the opportunity to go at their own pace and pick up training at a time that’s convenient for them.
Authoring tool
An authoring tool is a piece of software that is used to create digital learning content and courses, without any advanced design experience or technical knowledge. Usually, the content you can create in an authoring tool is SCORM-compliant and can be imported into an LMS seamlessly. Check out the DBLX authoring tool to find out more about how these kinds of tools can support your eLearning initiatives.
Bespoke content
Our speciality bespoke eLearning content is developed to order – solely for the needs of the purchaser. While off-the-shelf learning content offers a one-size fits all approach, bespoke eLearning often takes into account not only the subject matter, but the unique working practices and branding of the organisation it will be used in.
For more information about off-the-shelf and bespoke eLearning check out our article: Off The Shelf Courses Vs Bespoke Content: Which Is Best?
Bitesize learning
Studies have shown that focusing training delivery on a single, very specific outcome – known as bitesize learning – results in greater knowledge retention than trying to cover multiple topics across a theme. Unlike Microlearning, which centres around the mode of delivery, bitesize learning is all about the content and desired outcome. There is no set benchmark for how long or short bitesize learning should be, but focused chunks of up to 20 minutes are often recommended for optimal, actionable knowledge acquisition.
Blended learning
Blended learning uses a mix of different learning methodologies, such as face-to-dace training and digital learning, to create the perfect combo. This approach takes all the benefits of eLearning (cost savings, convenience, accessibility, multimedia engagement and trackability) and combines them with the advantages of traditional, face-to-face training for a better, all-rounded learning experience.
Branching or ‘branched’ navigation
Branching refers to the structure of a course or piece of learning content, where the path a learner takes in their journey depends on the decisions they have made. Branching is often used to develop scenario-based learning to build critical thinking skills, problem-solving skills and provide understanding of consequences surrounding different decisions within certain situations.
BYOD (Bring Your Own Device)
BYOD allows individuals to use their own device (such as a smartphone or tablet) to complete a training session or course. I mean, this is the 2020s after all!
Critical thinking
Critical thinking is a skill. When a person can apply critical thinking to a scenario, they are able to effectively process information, make logical connections, evaluate and reach an answer or conclusion based on their analysis.
CPD (Continuing Professional Development)
CPD is exactly what it says on the tin – continuous professional development. With CPD, an individual undertakes training to further develop their professional skill-set and knowledge. This can be achieved in a variety of ways such as on-the-job learning, interactive learning or within a formal, structured learning course.
Courseware
Software or other materials designed for use in an education or training course. This can include videos, worksheets, multimedia content, quizzes, assignments. Think of courseware as the building blocks to creating an effective learning experience.
Distance learning
Distance learning is the opposite of face-to-face training or learning. It is alternative route to studying, where individuals can complete a course at home or work without needing to attend a physical location, such as a college or university. In distance learning, everything a person needs to complete the course is supplied digitally, or delivered online.
eLearning (e-learning/ online learning/ digital learning)
eLearning is what we are all about here at DBLX! This is all about delivering a whole course, or part of it, digitally with the help of electronic resources. eLearning can take many forms, using video, audio, interactive learning content and much more to deliver an effective learning experience.
eLearning standards
These are principles which eLearning systems and content should adhere to for the greater good. SCORM is an example of a standard which guarantees, in theory, that the course you have bought or created will work with your LMS. These industry standards have been refined over time with the goal of increasing transparency, making collaboration easier, and making the switch between vendors easier.
ePortfolio (electronic portfolio/ digital portfolio)
Once upon a time, paper-based portfolios were the only way to evidence and showcase your work or learning. But thanks to technology, that is no more! An ePortfolio is an electronic record that pulls together all types of electronic media such as text, electronic files, videos, music and blog entries and keeps them in one central place ready to be showcased when you need them.
Face-to-face training
Face-to-face training is just that. Training delivered in person! This can be used in tandem with digital learning for an effective blended learning approach that targets all the areas you need. A DBLX system will allow learners to access digital learning as well as booking face-to-face training.
FAQs (Frequently Asked Questions)
A list of common questions asked around a particular topic. FAQs can be compiled and used as a learning resource to target areas where others have experienced difficulties.
Feedback
Feedback helps learners understand how they are progressing in terms of their performance, or where they are at in relation to their goals. Feedback comes in many forms. It can be verbal, written, or given through quizzes or tests. Getting feedback is very important to learners, when delivered in the right way.
Flipped learning
Also known as the ‘Flipped Classroom’, flipped learning switches the lecture/instructional element of learning away from the face-to-face environment to the learner’s own time. This allows them to take in information at their own pace, in a way that suits them.
Gamification
Gamification involves incorporating typical elements of game playing into non-game contexts, such as learning experiences and courses. It can be used to boost learner motivation in online courses. For example, a game within a learning experience might include an end goal or series of goals, usually with milestones that offer rewards and positive feedback for achievements along the way.
ILT to eLearning
ILT (also known as Instructor-Led-Training) is training that is led by an instructor who is either present physically (in a classroom) or virtually (e.g. in a webinar).
Sometimes, there is a need to convert ILT to eLearning. This might be because learners are spread out across locations and time zones or due to time constraints. ILT to eLearning empowers organizations to offer effective eLearning experiences based on the content they already have, to serve more people in a more intuitive way.
Immersive learning
This type of eLearning places individuals in a virtual interactive learning environment, putting them at the centre of the experience. Simulations, role play, virtual reality and virtual learning environments are all examples of immersive learning that aim to replicate possible situations and/or teach a set of particular skills or techniques. We are experts in creating virtual learning environments for our clients that are focused on delivering hands on, immersive experiences that get results.
Informal learning
This is the type of learning that happens outside of structured training environments. According to the 70:20:10 model, 70% of learning takes places on the job and 20% comes from interaction with others. So, there’s a lot to be said for prioritising learning that happens naturally, both from others and from our surroundings.
Instructional design
Instructional design is a method of creating learning experiences and solutions that support the acquisition and application of new knowledge and skills. It starts with the training needs and goals of an organisation, along with an in-depth understanding of the knowledge and skills gaps that need to be addressed. Instructional design is used to create training experiences based on sound psychology and practices, using the latest technology.
Interactive learning
Aside from some rather whizzy concepts bearing this name, this is pretty straightforward. Interactive eLearning prioritizes user interactions throughout to enhance engagement and immerse the learner in the subject. This sort of training can also help to develop decision making skills and critical thinking by taking a scenario-based approach utilising branching and role-based thinking.
Learning and Development (L&D)
Learning and development focuses on improving the knowledge, skills and performance of individuals through different types of training and learning.
Learning analytics
How do you measure the success of your learning initiatives? With learning analytics of course! Utilising the data you collect about how a user interacts with learning materials is a powerful way to understand and optimize learning resources. Take a look at our LX Platform to explore DBLX advance analytics features and dashboards in more depth.
Learning needs analysis
Everyone is different when it comes to training needs and levels of competency. A learning needs analysis helps you to identify skills gaps, competency levels and individual needs and create a plan for learning and development. A thorough analysis helps to define learning outcomes and shapes how content should be delivered for that particular person. It also takes into account how key stakeholders will be able to measure learning outcomes.
Learning outcomes (learning objectives)
Learning outcomes, or objectives, detail what a learner is expected to have achieved or what they should able to do on completion of a course or training session. While sometimes learning outcomes will be the same for each individual, in some learning experiences it may be necessary to set different levels of learning outcomes in order to meet where each person is at on their learning journey.
Learning Management System (LMS)
A learning management system is a piece of software that helps L&D or HR teams to manage the administration involved in training. Typically, these types of solutions include functionality that supports documentation, tracking, reporting and delivery of courses, training, or L&D programmes.
LXP/ LEP
While an LMS tends to be employer-centric, an LXP (sometimes known as an LEP – Learning Engagement Platform) is learner-centric. This means it is a platform where employees go to access their own learning journey and take accountability for their own development. We think LXPs should be enjoyable, enriching environments that learners want to actively engaged with – which is why we make ours that way!
Micro learning
Micro Learning involves learning in small, bite-sized chunks. This type of content is usually made up of short skills-based activities that are available on-demand, as an when the learner needs them.
Mobile learning (m-learning)
Mobile learning is education or training that is delivered via a mobile device, like a smartphone or a tablet. Mobile learning often results in better engagement and higher completion rates, as learners can use it on the go, rather than being tied to their desks to complete it.
Off-the-shelf content
Sometimes called ‘generic’ or ‘ready-to-go’ content. Off-the-shelf content is developed for a relatively large user base, across multiple organisations. It’s the opposite to bespoke content that’s made to order for an organization and usually covers a certain area of knowledge or skill that is relevant to multiple customers, such as equality and diversity or GDPR.
Online learning
Frequently used synonymously with eLearning, it is the same as web-based training. Online learning refers to education or training where materials are distributed electronically and learning takes place virtually.
Passive learning
In passive learning, an individual receives information and knowledge from an instructor and is expected to internalize it without feedback. This type of learning is generally considered to be less effective than active learning,
SaaS (Software as a Service)
A software distribution model where software is hosted by a third-party provider and is licensed to customers on a subscription basis.
SCORM (Shareable Content Object Reference Model)
SCORM is a collection of industry standards for web-based electronic educational technology. SCORM compliant content can be shared and reused across different systems, such as learning management systems. SCORM also enables the tracking and reporting of learner activity within an eLearning course.
Simulation
Artificial, immersive, computer-generated content where learners can practice a procedure or routine in a safe environment to learn skills before transferring those skills back to their jobs. A key goal of the simulation is to make the user interactions as realistic as possible given the limitations of the device the eLearning will be running on.
Social learning
Social learning has been ever-present through human history in the form of copying others and sharing knowledge through storytelling and other communication methods. Today however, social learning generally refers to knowledge sharing and the debate of training through online discussion boards or social media networks.
SME (Subject Matter Expert)
Contributes the knowledge and information required for a particular learning activity. In eLearning design, they usually collaborate with the instructional designer and part of their role is to ensure the content is accurate. We will work closely with you to develop effective learning experiences.
Storyboard
We love a storyboard! It’s a document typically developed by the instructional designer that contains all the information required to build an eLearning course. An eLearning storyboard will contain all learning content, instructions for the eLearning developer to build the course, instructions for the learner on how to complete activities, feedback to guide the learner and the assessment questions required to measure achievement of the learning outcomes.
Synchronous eLearning
Involves online learning in real-time e.g. video conferencing. Allows for instant learner-facilitator communication as well as interaction with other learners. Whether in a face to face classroom environment or online in a live lecture or webinar, synchronous learning involves instructors and learners communicating at the same time.
VR (virtual reality)
The use of computer technology to create a simulated environment that can be similar to or completely different from the real world. Learners wear a VR headset to experience educational visualisations to help understand complex concepts, theories, and subjects. Other, distinct types of VR style technology include augmented reality and mixed reality.
xAPI (Experience Application Programming Interface / Tin Can)
A learning technology standard that enables the collection of data about the wide range of learning experiences a person has, both online and offline. This API captures data in a consistent format about a person or group’s activities and logs it in a Learning Record Store.
XML
XML is a document format that can be edited by anyone. When it comes to eLearning content, it is beneficial for it to be in XML formats, because you are not tied to the original creator when it comes to maintaining or updating training.
That’s a wrap on learning and development buzzwords. If you made it this far, well done, that was intense! If there’s anything that you would like to chat about, give us a call and we will be happy to help, over a coffee of course.
If there is anything you think is missing please get in touch. We love learning as much as you!